SKU: 90544270588
mtg rat commander deck

mtg rat commander deck Karumonix, Rat King POISON TOXIC RAT Tribal Magic Mtg Custom Commander – CommanderComplete

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Description

mtg rat commander deck Karumonix, Rat King POISON TOXIC RAT Tribal Magic Mtg Custom Commander – CommanderCompleteKarumonix, the Rat King commands this deck full of Magic's most vile vermin. This commander gives all your other rats the Toxic ability, allowing them to quickly overwhelm opponents with Poison counters. This is a complete, ready to play, 100 card Commander EDH deck, made of authentic English language Magic: the Gathering cards. The set printing of any individual card you receive will be random and may differ from those pictured. Card condition is

Karumonix, the Rat King commands this deck full of Magic's most vile vermin. This commander gives all your other rats the Toxic ability, allowing them to quickly overwhelm opponents with Poison counters.

This is a complete, ready-to-play, 100-card Commander/EDH deck, made of authentic English-language Magic: the Gathering cards. The set printing of any individual card you receive will be random and may differ from those pictured. Card condition is near-mint to lightly played. Cards are nonfoil unless otherwise specified.

Decklist:

1 Karumonix, the Rat King

1 Access Tunnel
1 Adaptive Automaton
1 Anoint with Affliction
1 Arcane Signet
1 Bad Moon
1 Barren Moor
1 Blightbelly Rat
1 Bog Rats
1 Bojuka Bog
1 Burglar Rat
1 Changeling Outcast
1 Charcoal Diamond
1 Chittering Rats
1 Chittering Skitterling
1 Chittering Witch
1 Contagion Clasp
1 Crippling Fear
1 Crypt Rats
1 Dark Ritual
1 Defile
1 Drainpipe Vermin
1 Drown in Ichor
1 Feed the Infection
1 Feed the Swarm
1 Gnat Miser
1 Gnawing Vermin
1 Grim Affliction
1 Ichor Rats
1 Infectious Inquiry
1 Lord Skitter's Butcher
1 Mind Stone
1 Mortuary Mire
1 Mukotai Ambusher
1 Myriad Landscape
1 Necrogen Communion
1 Nezumi Bladeblesser
1 Nezumi Bone-Reader
1 Nezumi Cutthroat
1 Nezumi Graverobber
1 Nezumi Informant
1 Nezumi Prowler
1 Ogre Slumlord
1 Okiba-Gang Shinobi
1 Ossuary Rats
1 Pack Rat
1 Path of Ancestry
1 Pestilence Rats
1 Piper of the Swarm
1 Rancid Rats
1 Ravenous Rats
1 Razortooth Rats
1 Read the Bones
1 Rogue's Passage
1 Rotting Rats
1 Ruin Rat
1 Septic Rats
1 Sign in Blood
1 Sinuous Vermin
1 Sol Ring
1 Stronghold Rats
28 Swamp
1 Swiftfoot Boots
1 Tangled Colony
1 The Dross Pits
1 Tribute to Horobi
1 Typhoid Rats
1 Vat Emergence
1 Village Rites
1 Vraska's Fall
1 Wave of Rats
1 Whisper of the Dross
1 Witch's Cottage

Most Commander decks are loaded with low-quality filler cards to keep costs down, which comes at the expense of power, performance, and ultimately fun. I select the highest-quality cards available, including the newest cards that other sellers leave out, to create high-performance decks that truly make the most of their Commander. This deck will feel at home anywhere - at any table with any other decks and players - for years to come as a valued part of any collection.

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SKU: 90544270588

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Tim Beaudet
Phoenix, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025
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asldkfjoewe
Port Orchard, US
★★★★★ 5
MUST HAVE for game devs
Format: Paperback
Fantastic book about the theories of what makes a game feel good and fun to play. I'd be doing the author a disservice if I attempted to explain it myself, just purchase the book and read it for yourself. Written very well and easy to understand even while going into very complex and intricate explanations. I'd say that this is a must have for any game developer. Hell, even for those who are just interested in learning more about games.
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Reviewed in the United States on May 17, 2017
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Daniel
Charlottesville, US
★★★★★ 5
A must have
Format: Paperback
If you're into game development and design you'll definitely need to have this wisdom
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Reviewed in the United States on June 21, 2023
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Grimrott
Pawtucket, US
★★★★★ 5
Good for your smart friends who like games
Format: Paperback
Got this for a friend I flipped through it before I gave it to them I didn't understand what it was but they seem pretty happy to get it
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Reviewed in the United States on June 13, 2020
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Anne Mills
Louisville, US
★★★★★ 5
Great Reading, Mind Opening
Format: Kindle
This is a terrifically interesting and entertaining book, which presented me with at least two blockbuster ideas that changed the way I think about the past. I'll get to those in a minute, but first a few general points. Charles Mann is a science journalist:who seems to specialize in BIG topics. His 2005 book ("1491", which argues that the pre-Columbian population of the Americas was much larger and more sophisticated than generally assumed), was very well received. I enjoyed it so much, and thought it so valuable a book, that I was very anxious to read "1493". "1493" lived up to my (high) expectations. Mann is remarkable writer, with an extraordinary ability to present very complex facts and ideas in way that's not just accessible to the lay reader, it's fun for the lay reader. This isn't to say that the book isn't carefully researched -- the text is followed by almost 100 pages of footnotes, and throughout he cites and acknowledges the scientists and others from whom he has drawn information. It's just that Mann manages to combine a myriad of facts and hypotheses into a compelling narrative. And he often puts this in very concrete terms, focussing on individual people, commodities or events. It adds up to a fascinating read. It is also a very important one, with implications for the future as well as about the past. Mann's subject in this book is the Columbian Exchange, the sudden movement of plants, microbes, animals and people between the eastern and western hemispheres after Columbus' voyage to the Americas in 1492. A well known effect of this was the eastern hemisphere adoption of western hemisphere foods (tomatoes, potatoes, chocolate, coffee, and on and on). Another effect that's only been recently come to be widely understood is the devastating impact on the pre-Columbian population of the Americas; as many as 80% died in the epidemics that followed the introduction of diseases to which they had no immunity. But the population die-off and the exchange of plant species are not the only effects of the Columbian Exchange. Mann's book explores the myriad ways in which the Exchange -- globablization -- has shaped the world of today. Two things I learned from the book struck me particularly. First, like most Americans of my generation (older) I learned in school that the colonization of the Americas was carried out by white people, who moved into a largely uninhabited continent. "1491" took care of the uninhabited: "1493" takes care of the white. Mann says that from 1500 to 1840, about 3.4 million white Europeans emigrated to the Americas. Over the same period, about 11.7 million captive Africans were sent to the Americas. Except for New England, much of the United States and most of Latin American was far more black than white. (And probably in 1840 still more Indian/Native American than anything else). The racial balance changed as white immigration ramped up and as millions upon millions of blacks died too young, but the picture of early America looks very different to me now. Secondly, Mann discussed at length the 19th century ecological disaster that engulfed China. I had always assumed that the floods that killed so many millions in China had always happened, and were the result of geography. There have indeed always been floods, but their severity and human cost grew logarithmically in the 19th century. New crops led to more food and to rising population growth, and at the same time to more potential cash crops, increasing the pressure on existing land holdings, and leading to vast land clearances. That made the floods far worse when they came, undermining the political structure and compounding China's problems. This was interesting not just a light on the past, but as a warning signal for the future. The review is already too long, so, to sum it up: Great book!! Read it!! Give it to friends and family!!
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Reviewed in the United States on December 6, 2013

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