sixties mod dress 60s 70s Dress Style | 60s Mod mini dress |60s Gogo Mini Dress
SKU: 38672501232
sixties mod dress

sixties mod dress 60s 70s Dress Style | 60s Mod mini dress |60s Gogo Mini Dress

Sale price$22.46 Regular price$24.96
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Size: 4

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Description

sixties mod dress 60s 70s Dress Style | 60s Mod mini dress |60s Gogo Mini DressStep out in vibrant retro style with this 60s 70s Retro Mod Gogo Mini Dress, a one of a kind vintage inspired shirt dress from Trendy Hip Buys. Featuring a bold yellow spread collar, white front zipper, and striking multicolor stripes, this groovy mini dress takes cues from authentic 1960s mod fashion and 70s party style. The heart shaped multicolor stripe on the back makes this dress a true statement piece for vintage lovers, festival outfits, and

Step out in vibrant retro style with this 60s 70s Retro Mod Gogo Mini Dress, a one of a kind vintage-inspired shirt dress from Trendy Hip Buys. Featuring a bold yellow spread collar, white front zipper, and striking multicolor stripes, this groovy mini dress takes cues from authentic 1960s mod fashion and 70s party style. The heart-shaped multicolor stripe on the back makes this dress a true statement piece for vintage lovers, festival outfits, and collectors who crave a unique stripe mod mini dress with gogo flair. Designed for comfort and a flattering fit, the premium poly-spandex blend is perfect for dancing in style at any retro event. Pair with gogo boots or platform ankle boots to channel iconic 60s and 70s fashion trends—ideal for anyone searching for a fun, festival-ready retro dress, mod stripe dress for women, or collectible gogo mini dress

Key Features

  • Bold 1960s–1970s mod-inspired mini shirt dress with authentic retro gogo vibes

  • Contrasting yellow spread collar neckline and crisp white zipper front enclosure for true mod appeal

  • Eye-catching multicolor stripe detail below shoulders plus unique heart-shaped multicolor stripe print on back

  • Comfortable short sleeves and mini hemline, perfect for parties and statement streetwear looks

  • Crafted from soft, stretchy 82% polyester & 18% spandex blend for a flattering fit

  • Exclusive 'one of a kind' design by Trendy Hip Buys – not found in mass retail

  • Style it with classic white gogo boots or platform ankle boots for a full vintage runway look

  • Ideal for retro fashion lovers, costume parties, or collectors of vintage mod era dresses

  • Keywords: retro mod mini dress, 60s gogo dress, stripe shirt dress, groovy 70s dress, vintage party dress, festival outfit, multicolor mod dress, yellow collar mini dress, heart stripe back dress, one of a kind vintage, Trendy Hip Buys dress

*** Model is wearing a digital dress mock up only to provide an idea how it may look on a person. Please refer to other photos as well. 

Designed in California by Trendy Hip Buys. Made to order from overseas.

Fabric composition: 82% Polyester & 18% Spandex
Fabric Name: Polyester Double Side 250GSM
 Weight: 358g

*The measurement data of this size is obtained by laying clothes flat. Due to different measurement methods, it is normal that the error is within 2-3cm.

*The picture shows the effect for reference only, and the final effect is subject to the real thing! It is difficult to avoid or there will be slight chromatic aberration, position and size errors due to objective factors such as production batches, machinery and equipment. If the above problems are encountered, they are normal phenomena and will not be included in the after-sales treatment category.
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SKU: 38672501232

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Tinkerer
Dallas, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Fort Morgan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Waukegan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Natrona Heights, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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