SKU: 73610557471
succulent plant tower

succulent plant tower DIY Succulent Terrarium Kit

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Description

succulent plant tower DIY Succulent Terrarium KitDetails The Tower succulent terrarium is one of our best selling terrariums. With its unique shape and sharp angles, it's sure to provide a great and modern setting for your succulent desert scape. Kit Details Size: approximately L 6. 5" x W 6. 5" x H 10" Included in kit: 1 Assorted Succulent Top Dressing (can also be used at base for drainage) Succulent Soil Mix Decorative Moss 1 Tower Terrarium Build Instructions 1) Add a layer of Succulent Soil to

Details

The Tower succulent terrarium is one of our best selling terrariums. With its unique shape and sharp angles, it's sure to provide a great and modern setting for your succulent desert scape.

Kit Details

Size: approximately L 6.5" x W 6.5" x H 10"

Included in kit:
• 1 Assorted Succulent
• Top Dressing (can also be used at base for drainage)
• Succulent Soil Mix
• Decorative Moss
• 1 Tower Terrarium

Build Instructions

1) Add a layer of Succulent Soil to the base of the Terrarium (about an inch thick). Optional: You can also lightly line the base with rocks before adding the soil.
2) Prepare the succulent for planting by removing it from its nursery pot and gently massaging the roots to remove excess soil. Trim any unruly roots with a pair of sterile scissors if needed.
3) Decide where you would like the succulent to be planted. Create a little pit in the soil and place the succulent. Pro tip: Use a spoon to help you build this kit!
4) Carefully add more soil to cover the roots and help keep the succulent secure.
5) Add a layer of top dressing and decorate with moss, shells, or anything else you want to add - be creative!
6) Place in a sunny location and enjoy!

For more information on terrarium building, check out our blog article HOW TO BUILD A SUCCULENT TERRARIUM

Note:

Comes with an assorted succulent. Plants may or may not be in stages of flowering upon arrival.

Plant care

Sun

Full sun, light shade

Water

Infrequent

Hardiness

Zone 9 - 11

Mature Size

3-6" depending on species

Care Tips:

- Plant in well-draining, porous succulent soil(provided)

- Provide plenty of bright to direct sunlight to help your succulent stay happy, colourful and compact.

- Water infrequently. Succulents like to dry out completely in between waterings so only water when the soil is bone-dry. Succulents are drought tolerant. It is safer to under water than over water. Tip: You'll know your succulent is thirsty when the leaves dehydrate and appear shriveled.

- For more information on succulent care, visit our blog HOW TO CARE FOR YOUR SUCCULENT

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SKU: 73610557471

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C. Morelock
Louisville, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
R
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Rick N
Pawtucket, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
New York, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Draper, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
T
Tom
Massapequa, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025

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