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For Your Every Summer RSVP, with Code: SUMMER15
Description
uppababy hk UPPAbabyCompact without compromise. The streamlined design of the Cruz gives you more without weighing you down. So stroll down bumpy streets, maneuver around crowded malls, and load your basket with whatever you need. Bigger Toddler Seat with an increased back height, leg rest, and deeper footrest No rethread harness that can be tightened or loosened in a singular motion All wheel suspension, with a patented two stage system 3 Year Warranty Full size,
Compact without compromise.®
The streamlined design of the Cruz gives you more without weighing you down. So stroll down bumpy streets, maneuver around crowded malls, and load your basket with whatever you need.
- Bigger Toddler Seat with an increased back height, leg rest, and deeper footrest
- No rethread harness that can be tightened or loosened in a singular motion
- All-wheel suspension, with a patented two-stage system
- 3-Year Warranty
Full-size, Reversible Toddler Seat
Your toddler can ride forwards, backwards, completely upright, reclined and anywhere in between.
Extendable, UPF 50+ Canopy
The zip-out canopy on our Toddler Seat extends for additional sun protection, and mesh panels make it easy to peek in while adding airflow. Our easy slide canopy accommodates growing children.
One-Handed Recline
The multi-position recline allows your child to lie comfortably for naps or sit upright to take in the sights, offering the flexibility your busy toddler needs.
Extra-Large, Easy-Access Basket
The large opening means it’s easier to reach your diaper bag, toys, and whatever else you pick up along the way.
Specifications
Suitable from 3 months to 50 lbs
True Weight (includes canopy, wheels, and basket)
Frame + Seat: 25.5 lbs
Frame: 19 lbs
Seat: 6.5 lbs
Unfolded: 37.5″ L x 22.8″ W x 40″ H
Folded with seat attached: 16.5″ L x 22.8″ W x 33″ H
Folded without seat attached: 12″ L x 22.8″ W x 30″ H
*Please refer to the actual item as it is subjected to error due to manual measurement.
*The image is for reference only, please refer to the actual product.
*Any minor color difference varies from the product photos may be due to the lighting for photo shooting, the resolution of the display monitor or personal perception, please refer to the actual product.
*The factory serial number on the product must be kept intact and must not be removed, altered, or defaced. Any absence of or damage to the serial number may result in the invalidation of the warranty and related entitlements.
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
- Standard Shipping : 3-10 business days
- If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
4.7 ★★★★★
Based on 24 reviews
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Product Reviews
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console.
P.13: SHMUP is misspelled as SHUMP
Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat.
Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre.
P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 10, 2025
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet.
Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately.
Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one.
A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys.
There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks.
You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili).
You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon.
Laddie Ervin
Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find.
Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share.
And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb.
I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current.
About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025
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