SKU: 30461785564
tall prickly pear cactus

tall prickly pear cactus Prickly Pear 'Spineless'

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Description

tall prickly pear cactus Prickly Pear 'Spineless'Opuntia ellisiana The thornless, hardy Prickly Pear is a popular cactus that showcases stunning large yellow flowers during the summer months. While it might be thornless, it does have tiny glaucids on the pads that can be a bit prickly if you accidentally touch them, but dont worryduct tape works wonders for removing them. This cactus features big, round pads that can grow up to 4 feet tall and can quickly create beautiful patches that spread up to 8

Opuntia ellisiana

The thornless, hardy Prickly Pear is a popular cactus that showcases stunning large yellow flowers during the summer months. While it might be thornless, it does have tiny glaucids on the pads that can be a bit prickly if you accidentally touch them, but don’t worry—duct tape works wonders for removing them.

This cactus features big, round pads that can grow up to 4 feet tall and can quickly create beautiful patches that spread up to 8 feet wide. It’s especially good at handling wet winter weather, but it loves soil enriched with gravel and pumice to ensure that drainage is tip-top. You’ll find it flourishing on sunny slopes with excellent drainage and it makes a perfect addition under the south-facing eaves of a house. It can also be planted in containers, just remember to keep them safe from heavy winter moisture and give them a cozy spot in winter.

The cactus is cold-hardy down to 10ºF, although too much wet and freezing cold can cause some pads to shrivel up a bit. Not to worry, though. It tends to bounce back quickly in the spring. Just keep in mind that it spreads quite rapidly, so be sure to give it plenty of space. Plus, it's moderately resistant to deer, making it a great choice for your garden.

Height: 3’-6’
Spread: 3’-6’
Bloom: May-June
Light: Full Sun
Water: Low
Zone: 7-10
Origin: Texas & Mexico

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SKU: 30461785564

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Oilyraincloud
San Leandro, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
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rockspawner
Waukegan, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
Lexington, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Omaha, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Port Orchard, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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