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snake plant sansevieria laurentii plant in 6 in. grower's pot

snake plant sansevieria laurentii plant in 6 in. grower's pot Shop 'Sansevieria laurentii - Variegated Snake Plant' - Care and Info

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snake plant sansevieria laurentii plant in 6 in. grower's pot Shop 'Sansevieria laurentii - Variegated Snake Plant' - Care and InfoIntroducing the Sansevieria laurentii, known as the variegated snake plant, is one of the most popular snake plant varieties. Native to Tropical West Africa, the Sansevieria laurentii has several other common names, such as snake plant laurentii, variegated mother in law's tongue plant, Sansevieria trifasciata laurentii, or striped snake plant. The Sansevieria laurentii differs from the other main type of snake plant, Sansevieria zeylanica because of

Introducing the Sansevieria laurentii, known as the variegated snake plant, is one of the most popular snake plant varieties. Native to Tropical West Africa, the Sansevieria laurentii has several other common names, such as snake plant laurentii, variegated mother-in-law's tongue plant, Sansevieria trifasciata laurentii, or striped snake plant.


The Sansevieria laurentii differs from the other main type of snake plant, Sansevieria zeylanica because of its green leaves with yellow striped edges and larger size.

The plant has tall, rigid sword-like leaves that grow upright and can reach up to 8 feet tall.

Its leaves provide a striking contrast between their dark green color and the dazzling gold variegation around the edges. 

The flowers of this variegated snake plant are creamy white, pale green, and bloom from late winter through early spring, making it a true showstopper in any garden. This perennial Sansevieria laurentii succulent is perfect for those looking for a low-maintenance addition to their garden or indoor space.  

Sansevieria is part of our clean air plant collection, which filters airborne toxins. The Laurentii snake plant is a popular plant that can be grown in both rock gardens and landscaping, as well as in decorative pots indoors. It's a versatile plant that adds beauty to outdoor spaces and brings a touch of greenery to indoor environments. 

However, because this snake plant laurentii grows slowly, large plants can be expensive

When and How to Water Your Variegated Snake Plant 

The Variegated Snake Plant is a drought-tolerant succulent that should be watered every 2–3 weeks during spring and summer and only once every 4–5 weeks during fall and winter, allowing the soil to dry completely between waterings.

From March to August, during the growing season, water your Sansevieria laurentii every 2 to 3 weeks, giving just enough water to moisten the root zone. This is when the plant is actively photosynthesizing and may absorb water more quickly, especially in warm, bright indoor conditions. Always ensure excess water drains out fully and never let the pot sit in water.

From September to February, during the dormant season, reduce watering to once every 4 to 5 weeks, or only when the soil is bone dry. The plant’s growth slows down significantly during cooler months, and its water needs decrease accordingly. Overwatering in winter can easily lead to soft, rotting roots or fungal issues.

Thanks to CAM photosynthesis, this snake plant opens its stomata at night, conserving water efficiently throughout the day. This adaptation, along with its thick, moisture-retentive leaves, means it’s better to underwater than overwater. Wrinkling or slight leaf shriveling are early signs it’s time to water, while mushy or yellowing leaves indicate excess moisture and possible root rot.

Light Requirements - Where to Place Your Variegated Snake Plant

If growing indoors, place your Sansevieria succulents directly in front of a west- or south-facing window, where it gets 4-6 hours of bright, indirect light.

If Sansevieria laurentii don't receive enough bright light, their dark green leaves with yellow variegated edges may grow leggy, become paler, and shorten.

So, make your succulent happy and give your variegated snake plant plenty of brighter light.

When growing outdoors, this Sansevieria laurentii prefers full sun to partial shade for at least 4-6 hours but can also tolerate low light conditions, making it a great choice for rooms with limited natural light. Direct sunlight should be avoided because it can burn your variegated snake plant leaves.

Remember, it's important to gradually acclimate it to the outdoor environment to prevent sunburn. Start by placing it in a shaded area and gradually move it to a spot with more sunlight over a few weeks. This will help the plant adjust to the increased light levels.

Optimal Soil & Fertilizer Needs 

The Sansevieria laurentii snake plant thrives in well-drained soil and should be fertilized once a year in spring. Moisture can be a real killer, leading to root and stem rot in no time. But fear not, my fellow green thumbs! Planet Desert has got your back with our specialized succulents potting mix that includes organic mycorrhizae – perfect for promoting healthy roots and happy Sansevieria laurentii. 

When it comes to fertilizing your variegated snake plant, it only needs a small amount of fertilizer applied once a year in the spring. Succulents prefer a fertilizer with lower doses of NPK, with a maximum ratio of 5-10-5 that is higher in phosphorus than nitrogen. 

Hardiness Zones & More 

In the United States, this is mostly an indoor plant, but if you live in southern Florida or Hawaii, then you can cultivate it outdoors in USDA zones 9-11. 

This plant thrives in dry, semi-tropical conditions, but it goes dormant when temperatures dip, slowing its growth significantly.

If exposed to prolonged cold or frost, especially below 50°F, the leaves may suffer scarring, mushiness, or collapse.

Even in zones where outdoor cultivation is possible, it’s best to grow them in containers so they can be easily relocated when temperatures become unfavorable.

How to Grow Variegated Snake Plant Best Indoors

To grow your Variegated Snake Plant successfully indoors, maintain a warm, stable environment with temperatures between 65°F and 75°F, which closely mimics its native tropical climate. This plant does not tolerate frost or cold drafts, so it should always be kept away from open windows in winter or air conditioning vents. High humidity can also be problematic, as it increases the risk of rot, so aim for dry, well-ventilated indoor conditions. Its upright, sword-shaped leaves not only make it a great vertical accent in tight spaces but also help purify indoor air, making it both a functional and decorative choice for homes and offices.

Wildlife - Variegated Snake Plant Attracts the Following Friendly Pollinators

The variegated snake plant produces small, fragrant flowers that attract a variety of friendly pollinators such as bees, butterflies, and hummingbirds. These pollinators are essential for the plant's reproduction and play a crucial role in maintaining biodiversity in the ecosystem.

Butterflies
Bees
Hummingbirds
Lady Bugs
Multi Pollinators
Other Birds

According to ASPCA, the variegated snake plant is mildly toxic to humans and pets if ingested. The entire plant contains saponins, which can cause gastrointestinal issues like nausea, vomiting, and diarrhea. However, it is safe to touch and handle, making it a popular choice for indoor decoration in homes with pets or children.

How to Propagate Your Sanseveria laurentii

The Sansevieria laurentii can be propagated through division or leaf cuttings. To propagate through division, carefully separate the plant into smaller sections with roots attached and replant them in fresh soil. For leaf cuttings, simply cut a healthy leaf into smaller sections and plant them in soil to root.

Key Takeaways

  1. The variegated snake plant stores water in its thick, upright leaves, making it extremely drought-tolerant and perfect for forgetful waterers or low-maintenance homes.
  2. Its striking vertical foliage is edged with golden-yellow margins, giving it a bold, architectural look that stands out in any modern interior.
  3. This plant improves indoor air quality by filtering toxins like formaldehyde and benzene, making it both beautiful and functional for home or office spaces.
  4. Thanks to CAM (Crassulacean Acid Metabolism) photosynthesis, it absorbs carbon dioxide at night, making it one of the few houseplants ideal for bedroom air purification.
  5. It’s nearly indestructible in the right pot, tolerating low light, dry air, and minimal care, yet leaf damage can occur if temperatures drop below 50°F.

Final Thoughts

Overall, the Sansevieria Laurentii (snake plant laurentii) is a beautiful and resilient plant suitable for indoor spaces due to its ability to tolerate various conditions. Its upright leaves and variegated pattern add elegance to any room. It is low-maintenance, thrives in well-draining soil, and prefers bright, indirect light. Watering should be minimal to prevent overwatering. It can withstand neglect and drought periods. Sansevieria Laurentii's air-purifying qualities make it an excellent choice for improving indoor air quality.  

With the easy-to-care-for variegated snake plant - Sansevieria laurentii, you'll start to spend less time maintaining your garden and more time taking in its beauty! 

You may also like the other popular snake plant varieties, including the moonshine snake plant, the mother-in-laws snake plant, the Cylindrical snake plant, and the Zeylanica snake plant.

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Brittany
Belleville, US
★★★★★ 3
a swing and a … 3rd base run
Format: Kindle
I want to preface this by saying Meghan Quinn is in the top 5 authors for me & for 90% of this book I was giggling & kicking my feet. Very princess & the frog (but sexy) of her - but the 3rd act drama honestly felt forced and kinda like drama for drama’s sake. I was annoyed with the quick acquiescence of our leading man over such a silly little thing, but luckily the annoying bit was short lived. it did take me out of the story long enough that I dropped it down to 4.25 stars.
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Reviewed in the United States on May 21, 2026
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The Bookwyrm Speaks
Port Orchard, US
★★★★★ 5
Just such a fun story!
Format: Kindle
LitRPG/GameLit is a hit or miss genre to me, often concentrating on gimmicks with stats or using harem elements to draw in fans instead of concentrating on creating a good story with strong world building. With that said, the hits in the genre can stand up with the best of more traditional fantasy and sci-fi. Dungeon Crawler Carl definitely fits into the hit category for me. In fact, I rate it as highly as my favorites in the genre, 8-Bit Bastards by Joshua Mason and Mogworld by Yahtzee Crowshaw. The world building is just fantastic in this story. The idea that aliens would destroy all above ground structures, and then re-purpose them into an underground dungeon like a Role Playing Game is just crazy, but it works. Then inhabiting that dungeon with a mix of aliens and more traditional fantasy creatures, and some hilarious plays on modern culture (the KraKaren, for example) just shows the author’s creativity and warped sense of humor. The world is just basically an intergalactic reality tv show, but with real life consequences. And this is where the fantastic cast of characters comes in. Carl, the erstwhile title character, is just kind of an everyman, a Coast Guard vet who was just kind of meandering through life when the aliens came a knocking. Babysitting his soon to be ex-girlfriend Bea’s cat, Princess Donut, a prize winning show cat, he lucks out as she escaped out the window and he had to chase her outside when the buildings all collapsed. It only gets crazier from there, as he and all the survivors are told they have a specified time to find a stairway leading to the dungeon to try and save their planet, or be stuck on a barren waste of an earth. Carl, unfortunately, chased the cat out in his boxers, a leather jacket, and Bea’s crocs. So armored, he starts his adventures in the dungeon, as he must try and keep himself and Donut alive in the dungeon, while most of the things in the dungeon are trying to kill the “players”. Can you say Goblin Killdozer? Because Carl and Donut meet one soon enough, in a hilariously dangerous first contact. It only gets crazier from there as Donut is given intelligence through a prize in a lootbox, and becomes a player in her own right. She’s still a cat, though, so this leads to some hilarious situations as well, as they proceed through the dungeon to reach the second floor of eighteen. The rest of the characters are a lot of fun, ranging from an alien mentor in the tutorial guild that tries to help them while not getting in trouble, to a group of players escorting a bunch of people from a retirement home through the dungeon. This is hilarious and sad in turns, and is definitely not something I expected to see. The villains are the usual mix of bosses you’d expect in a dungeon, but with funny twists on them. They are also, in some cases, transformed humans who are playing a part against their will, making the fight against them that much more difficult. There are some choices Carl and Donut have to make that are heart wrenching, to say the least. It was not something I expected, but it added a whole new layer to both the character choices and the story. Some of the villains were just hilarious plays on pop culture, such as multi-level marketing fairies. The aliens that run the game are also an interesting bunch, giving a whole new meaning to cut throat businesspeople. Oh, and before I forget. The AI voice announcer is a total jerk, in possibly the most hilarious voiceover ever. The narration is performed by one of my favorite narrators, Jeff Hays. I have been a fan of his for years, because his production company, Soundbooth Theater, is one of the best in the audiobook market. He does such a fantastic job of bringing this story to life. Whether it be the voices of the various characters or the AI voiceover, which is hilarious, he gives each character a unique and very distinct voice all their own. You are never in doubt about who is speaking. Its hilarious when he has to read out Donut’s text messages on the chat, since she texts in all caps and he actually emphasizes that. It’s the little touches that really stand out, and his narrative pace is so perfect, he can give classes on how to do it right. If you have the chance, I recommend the audio version. I was so sad to see this book end. I was so enthralled in it, I was shocked when it ended, but I knew there were more books in the series on audio already, so I have that to look forward to. If you are a fan of LitRPG/GameLit, or just funny fantasy dungeon crawler stories, I think you can find something to enjoy here. I highly recommend this book, and the audio version especially. You won’t be disappointed.
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Reviewed in the United States on August 30, 2021
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Jamie Smith
Port Orchard, US
★★★★★ 5
Hunger Games, Hitchhiker's Guide, and Idiocracy all blended together
Format: Kindle
This is one of my favorite series I've read in years. I'll start with a summary of the basic premise of the series. There are some mild spoilers here but it's what I would have wanted to know before going in to the series: Former Coast Guard sailor Carl is just trying to get his cat out of a tree at 2AM in the morning when the alien Borant Corporation takes over the planet in the blink of an eye, killing the majority of the population. Carl, and others who've survived the initial assault, are then encouraged to enter a Hunger-Games-style elimination contest taking place under the surface of the planet. If any humans can survive all 18 levels of the World Dungeon, they will be granted back control of their planet and all its resources (as well as free health care for life). As it's better than freezing to death in a ruined city, Carl descends the stairway to find a world where high fantasy is brought to life through incredible technology, muddled together with distorted echoes of Earth life. In fact, the events inside the dungeon are being broadcast live as the latest season of Dungeon Crawler World, the most popular reality TV series in the known universe, watched regularly by quadrillions of sophonts. If Carl wants to stay alive, let alone make progress, he'll have to face crafty goblins, meth-addicted llamas, giant wasps, and many, many even weirder things. But like any reality show, being charismatic and sticking with the program also matters: attracting fans and alien sponsors will net him the best equipment, while deviating too far from the showrunners' intended story could see his struggle... accelerated. However, he doesn't have to do all this alone: the game has gifted his cat Donut with human-level intelligence and potent magic powers, turning her into a sassy, shoulder-mounted, spell-launching companion with a big personality. Over time, they find other allies as well within the labyrinth, people whose struggles they can relate to and whose backs they can watch. But before long, Carl and Donut realize that winning the dungeon isn't what they should be after. What they really want is to break the game, and to break it so badly that the rich aliens who organized it will regret the day they made others fight and die for their own amusement. Story-wise, I'd say this series is about 40% Hunger Games (similar basic structure), 40% Hitchhiker's Guide to the Galaxy (you will meet the many alien races that populate our galaxy and learn how each one is flawed in its own ways), and 20% Idiocracy (advanced technology... hasn't exactly made people, or aliens, smarter). It manages to be funny, suspenseful, and surprisingly sweet all at the same time, while being more than a bit of a social commentary. If you sometimes feel like the people at the top of our society don't... exactly have ordinary people's best interests at heart... this series may be for you. I've read all seven books so far, some of them twice, and am eagerly awaiting the eighth!
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Reviewed in the United States on March 7, 2026
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Jim Farmer
Fort Morgan, US
★★★★★ 4
A man. A cat. A dungeon. Not much else.
Format: Hardcover
Dungeon Crawler Carl is certainly a book about a guy named Carl, who is in a dungeon. For the first half of the book, that tells you everything you need to know about it, and likely everything you'll remember. Don't worry, the second half won't burden you with too much more. OK, that's not entirely fair. There's a cat too. SIGH. OK, fine. I'm not going to belabor the plot; if you want to know that, read the synopsis at the top of the page. So let's talk about the writing. Matt Dinniman's writing style consists almost entirely of somebody nudging you in the ribs while pointing at something they found funny and going "Ehh? EHHHH?" He comes up with some clever jokes, but the way he's chosen to put them to page basically puts a big neon sign up every time that says "GET READY FOR A JOKE," which takes away most of the humor. It's like he thought the Monty Python "Wink Wink, Nudge Nudge, Say No More" sketch could carry an entire book. But that's better than his attempts at drama. The author has basically set up a situation with zero stakes, because you know Carl and the cat will be fine. He's set up some obvious conflict seeds that I anticipate will matter in books 2 and 4, respectively. Everything else is just an obvious attempt to gin up pathos. But Matt can't even do that without a neon sign saying "You're supposed to care about these people before something bad happens to them." And then...something bad happens. Shocking, right? He apparently realized at one point that he had completely failed to make us care about a side character, because he suddenly exposition-dumped as much back story as he could come up with right as they got into a perilous situation. No loot boxes for guessing what happens next. When The Witcher books used that trick, Andrej Sapkowski managed to make it shocking the first time, and then each time after it got progressively more gut-wrenching, because you had already come to care about the characters. But Dinniman's side characters are just a name, a weapon, and some background actions that barely matter as they occur behind self-insert character Carl. And Carl barely has more characterization than that. I think there were maybe 4 times in the book where he got around 2 paragraphs of back story that went any further than "My girlfriend was cheating on me! She's the worst! *Sniff* and now she's goooooonnne!" And even those instances were pretty much generic protagonist backstory A. OK, so he hit a single on humor, struck out on drama...what's left? I guess there are some attempts at suspense. But once again, Dinniman's neon sign problem comes into play. To be clear, I'm a very credulous person. I take things at face value and don't look for deeper meaning. My brother figured out the twist to The Sixth Sense after about 20 minutes, and I was gobsmacked at the end. I just want you to understand what kind of person you're dealing with when I say that this book failed to surprise me once. The writing follows a very clear "set up the thing, try to distract you from the fact that the thing was set up, pay off the thing" pattern. More than once, the thing that was being set up was immediately followed by someone essentially saying "Oh, that probably doesn't matter." *Narrator Voice* "It mattered." As soon as any short time jump occurs, you know something consequential happened in it, and Dinniman wants to keep it quiet to "surprise" you in a few pages. And it's usually that fast; no tension building up, just "...and here's how we did it!" My wife used to complain about songs with obvious lyrics, where one line would leave the singer with nowhere to go except the words that came next. Everything was so obvious you could almost sing along the first time you heard it. This writing is exactly that, expanded to more than 400 pages. Oh, and be ready for the book to end on a cliffhanger that feels no more consequential than a typical chapter break and leaves you flipping back and forth thinking your copy must be missing a few pages. OK. I got all that out of my system. So now the questions remain: Why did I still give it 4 stars, and why did I just order the second book? Let's start with the obvious one: The humor isn't bad. It would be funnier if it weren't broadcast so obviously, but I laughed out loud more than once. I laughed twice. Which is more than once. And I snickered a few times. And smirked several times. And smiled quite a bit. I even read one joke out loud to my wife, and she chuckled. So there's that. Also, for an obvious self-insert protagonist, Carl is moderately lovable. Dinniman avoids the obvious hangdog "woe is me" traps that a character like this could fall into, where everything goes wrong and the character whinges endlessly about it. He also doesn't try too hard to be a tough guy or start morphing into an anti-hero. The closest Carl ever gets to that is the occasional thought of "It would be so easy to [do the bad thing] to gain experience..." Then he shakes his head, says he's not that kind of person, and moves on. Because he's not that kind of person. He's somewhat tough, somewhat capable, and knows the rules of the kind of video game the dungeon is based on. I don't hate him. There are a few clever plot devices. For instance, Dinniman figures out a way that characters can "say" things to each other that wouldn't make sense to say in context, or that would take too long to say in their current circumstances. Then, he creates an in-universe reason to keep the characters from abusing this ability to communicate the way some people do with psi-links in a tabletop RPG. There are enough things like that to make me want to see what he comes up with next. Finally, I think I'm sticking around because there's a lot of potential here. It's barely visible, just underneath the surface, but it's there. I kept thinking about the first Dresden Files book, which was a LOT rougher than this, but spawned one of the best-written new characters in the past 20 years. I feel like Dungeon Crawler Carl has that same ability to be great, and since there are a bunch more books (and soon a comic!) about this universe, apparently something is going well. So I'll try another book. And maybe another. Maybe I'll get lucky and be wrong about my prediction in the 4th paragraph. I hope Dinniman learned how to surprise me. And if not, I'm sure I'll still have things to smile about in the next book.
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Reviewed in the United States on October 8, 2025
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M. Lucas
Lexington, US
★★★★★ 5
A Hilarious, Action-Packed Thrill Ride!
Format: Hardcover, Format: Hardcover
A Coast Guard veteran and all around good guy, Carl, lives in an apartment with his ex-girlfriend’s cat, Princess Donut. On a cold, winter night, Donut slips out of a window and gets stuck up a tree. And it’s a good thing she does! Wearing nothing but a jacket, boxers, and a pair of slippers that don’t fit, Carl goes outside to try to coax her down. He’s just about retrieved the cat, and then it happens. The whole world is changed. In the blink of an eye, every building, car, and piece of technology on the planet is flattened. Smooshed. Gone. A bodiless voice announces that anyone who doesn’t want to live off whatever is left on the planet will need to enter stairs. Carl and the cat do so, and that’s when the fun starts. It seems the galaxy has had a long-running and massively popular television program that follows “dungeon crawls”—classic role-playing/video game scenarios where adventurers go into a medieval dungeon, explore, fight monsters, win treasure, gain experience, become more powerful, and then proceed to deeper, harder levels. Earth has been selected to serve as the setting for the current season. That’s right. The Earth has been destroyed for the sake of a galactic television game. By entering the stairwell, Carl, Donut, and a couple million other humans have become participants in this game. Instead of remaining a pet, Donut is made into a fellow “crawler,” like Carl. She can speak, and reason, and fight—all with the personality one would expect from a cat named Princess Donut The rules to this galactically televised dungeon crawl are intricate. But essentially, Carl and Donut begin to mentally see stat screens, just like in an RPG video game: health, various skills, their strength, dexterity, intelligence, and constitution. In classic 80’s kids Dungeons & Dragons style, they have unlimited encumbrance, meaning they can carry anything they can pick up, file it away in “inventory,” and pull it up whenever needed. They‘re on level 1 of this season’s crawl, a classic dungeon with tunnels, doors, chambers, and monsters—lots of different monsters. There’s a countdown running, so they only have so many days to find a set of stairs that will lead them down to the next, harder level. And if they don’t find the stairs before the timer runs out, the level they’re on will collapse. There’s all sorts of lethal dangers awaiting the crawlers. And that’s what takes up the bulk of the book. There are daring encounters, puzzles to sort through, and lots and lots of monsters to fight. In each encounter, the reader is given real time stats of the characters. After their initial shock, Carl and Donut slowly form an endearing partnership, one that proves quite successful in this dangerous game they‘re forced to play. I’ll confess for the first quarter of the book, I was skeptical. It felt an awful lot like one of my kids watching someone else playing a video game (which is something I don’t really understand). But Matt Dinniman does a masterful job of weaving in enough subplots—both inside and outside the dungeon—so that both a cohesive story and genuine character development emerge from all the excitement of fighting kobolds, or rigging goblin explosives, or figuring out how to slay a “big boss” monster that vaguely resembles a cat-hoarding old lady. There’s depth to this dungeon. And of course there’s action. It’s compelling, page-turning, fun. And funny. Dinniman has a sharp, occasionally crass, often dark sense of humor and he knows how to use it in all the right places. There’s snark, and absurdity, and physical comedy, and some snort-through-your nostrils lines. Think of a homebrew Dungeons and Dragons campaign melded with a Hitchhiker’s Guide to the Galaxy vibe that‘s centered around a likable hero and a hilariously self-absorbed cat. I thoroughly enjoyed this book, and will definitely be pursuing the series. Highly recommended.
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Reviewed in the United States on April 27, 2025

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